Assembler Core: Behaviour Model Basics

Behaviour Models are extensively used to allow objects to change states dynamically while scenarios are running. In this course, you will learn how to set up an object with various states that can be monitored and changed in Storyflow.

About This Course

Level: Core
Completion Time: 3 hrs
Prerequisites: Assembler Core: Usable World Objects

Learning Objectives

Learners will be able to:

  • Create Behaviour Models with Boolean and String States
  • Manipulate Behaviour Models with Events
  • Monitor and change the state of objects in Storyflow

About Instructor

Sara

Sara started her professional life as a teacher and then curriculum leader of Mathematics and Computer Science. After having her kids, her career shifted focus to user experience design and web development. She is a strong believer that learning is rooted in "doing" and is passionate about bringing VR and AR into workplaces to deliver safe, effective and engaging training content to employees.

10 Courses

Not Enrolled
Available

Course Includes

  • 9 Lessons
  • 14 Topics